As the concepts develop and the ideas about what Ani is to become, we have experimented with many different types of UI’s.
We started first with a minimal feel. This was the initial concept, but it took too much time before it reached the final goal…to make recommendations. While “Ani” is supposed to be a companion, at this stage it doesn’t quite develop a meaningful relationship with you. Mainly because, the amount of time that you spend interacting with it, is quite minimal.
We took this concept and then made a quick mock up in Unity.