Today will be my last day in Melbourne, Australia for the coming months. I will be relocating to the wonderful city of Roma, Italy.
I look forward to this new quest, to the adventures that await and to the many new experiences that are around the corner.
So if you’re around, interested in a workshop or running some game/gamification events, feel free to get in touch: email@example.com
Ani is almost ready to go, in the next couple of months, a certain number of events and formalities (e.g. ethics, Gamicards Workshop and moving to another country) are planned. In the meantime, other parts of the perfekt.ID project is underway (development of Gamicards and other project resources).
I did an interview recently with the folks at the City of Melbourne as part of their Melbourne Knowledge Week festival. It was lots of fun and you can check it out here!
Hooray! The database has now been completed!! It’s taken quite a while, to also check to make sure everything has been entered correctly, and that it’s appearing in the database correctly (and in Ani). So now we’re going through adding the final touches and making sure that everything is talking to each other (Ani to Parse) etc.. Then we will run through the final testing to make sure everything is working well. Also, during this time, we began to add final dialogues and error messages.
At this point, the UI also went through a slight aesthetic change. During preliminary testing, we received feedback about making it more distinguishable between each of the criteria categories. So as a result, we added coloured highlights for each item in each of the categories.
Old and New version of Ani.
Now that we set up the database (well as far as the “data in a spreadsheet” goes, we needed to add the entries into the actual database in Parse.
So we developed “Ani – Development” development version – or Ani Dev. The Ani Dev allowed up to put the entries into the database fast and to also keep control.
It’s simple really, the Ani Dev version also features a check to make sure that there are no duplicate entries. For instance, I start adding entries in the morning and then have a cup of tea and then forget where I was, I can check (a) how many games have been added and (b) if the game I am about to add already is in the database. Continue reading Dev Diary 5 – Ani
So it becomes database type. We are still experimenting with interface design however while we are going through it all, we are using three important (yet equally frustrating tools). Continue reading Dev Diary 4 – Ani
Gamicards are again in the news as part of the official RMIT Centre for Game Design Research launch.
They will be available soon!!