Your boring life-  Gamified  Melbourne Knowledge Week Workshop (2015)

PERSONAlise – Melbourne Knowledge Week Workshop (2014)


In production Ferro, L.S. (2017). 2D Game Development with 5.X. Packt Publishing

Ferro, L.S. (2016). Gamification with Unity 5.X. Packt Publishing




Terracina, A., Fabiani, F., Ferro, L. S., Litardi, D., Sapio, F., Zendri, G., & Mecella, M. (2016). Conquering an Exo-planet Through the use of a Virtual Role Playing Game Assisted by an Emotionally Intelligent Pedagogical Agent. In European Conference on Games Based Learning (p. 666). Academic Conferences International Limited.


Bean, A. M., Ferro, L.S., Vissoci, J. R. N., & Rivero, T. (In Press). The persona of the video gamer: A five factor model.

Bean, A. M. & Ferro, L. S (In Press). Predictors of video game console aggression. Argentinean Journal of Behavioral Sciences.

Ferro, Lauren S., MacKinnon, Philip;, Elliot, David., Poronnik, Philip. Development of interactive online scenario testing, International Student Selection in the Health Professions Conference (SSHPC)


Ferro, Lauren S., Walz, Steffen P., Greuter, Stefan: Gamicards – an alternative method for paper-prototyping the design of gamified systems.Long paper for the 2014 Interactive Conference on Entertainment Computing. Available Online


Ferro, Lauren S., Walz, Steffen P., Greuter, Stefan: Towards personalised, gamified systems: an investigation into game design, personality and player typologies. Long paper for the 2013 Interactive Entertainment conference. Available Online

Ferro, Lauren S., Walz, Steffen P.: Like this: How game elements in social media and collaboration are changing the flow of information. Short paper for the “Designing Gamification: Creating Gameful and Playful Experiences” workshop at CHI 2013. Available Online